Fork me on GitHub

AACalc - Axis & Allies Calculator

total reset tip: hover over unit labels to see the full name and stats for each unit Atk. Tra / land units die last
% min. atk. punch ratio
A. units must survive
D. units to be left alive (strafe)
Att. subs chicken
Def. subs chicken
AA gun AA radar




  Inf Art Arm Fig Bom Tra Sub Des Cru Car Bat dBat
Attack:
Defend:
A. OOL:
D. OOL:
one
two
three
all
rounds
of
combat
Once
1,000x
5,000x
10,000x
using Pure Luck
Low Luck
No Luck
for AA1942
AA50
Revised
Classic
Battle territory: Battle round #:
E-mail result to:

Average outcome of 10,000 battles

Attacker: 9 Fig. v. Defender: 3 Art. Link to or bookmark this scenario.

Average battle duration: 1 rounds of combat

  avg. # units left IPC value Punch
Attacker:818010243
Defender:0.12.90.411.60.25.8
 # Surviving Attackers
# Surviving Defenders#Casualties

Overall %*:A. survives: 100% D. survives: 8.8% No one survives: 0%
* percentages may not total 100 due to rounding. The average results from above are highlighted in charts below, while the median result (equal odds of getting a worse or better result) is written in red. If shown, the 1st and 2nd standard deviations about the mean are represented in blue and light blue.
Attacker results:
Probability%#units/ losses
  29.6% 9: 9 Fig. no units. : 0 IPCs
  44.68% 8: 8 Fig. 1 Fig. : 10 IPCs
  21.91% 7: 7 Fig. 2 Fig. : 20 IPCs
  3.81% 6: 6 Fig. 3 Fig. : 30 IPCs

Defender results:
Probability%#units/ losses
  0.23% 3: 3 Art. no units. : 0 IPCs
  1.8% 2: 2 Art. 1 Art. : 4 IPCs
  6.73% 1: 1 Art. 2 Art. : 8 IPCs
  91.24% 0: no units. 3 Art. : 12 IPCs

Defender IPC losses in excess of Attacker IPC losses:
Probability%IPC loss differential
 27.2%12 IPCs
 1.9%8 IPCs
 0.5%4 IPCs
 40.6%2 IPCs
 0.1%0 IPCs
 3.1%-2 IPCs
 0.8%-6 IPCs
 20.1%-8 IPCs
 0.1%-10 IPCs
 1.4%-12 IPCs
 0.4%-16 IPCs
 3.4%-18 IPCs
 0.1%-20 IPCs
 0.3%-22 IPCs
 0.1%-26 IPCs
Link to or bookmark this scenario.